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New World:
Aeternum

As Combat/Creature Designer

New World: Aeternum is a large-scale MMORPG set in a supernatural 17th-century world where players explore, fight, and survive in a vast open world filled with dangerous creatures, dynamic events, and player-driven combat.

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As a combat designer, I created and implemented multiple high-profile encounters, including raid, dungeon, and open-world bosses. My work involved developing unique mechanics, tuning combat balance, designing AI behaviors with behavior trees, and integrating environmental storytelling to deliver challenging and immersive fight.

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Hive of Gorgons: Echidna
Endgame Raid Boss fight

Developed the design for this endgame raid boss, incorporating mythological elements and team-based mechanics, such as managing petrification effects and hazards.

Glacial Tarn:
Ser Loth

Endgame Dungeon Boss fight

Led the design of this frost-themed dungeon boss, emphasizing debuffs, environmental ice storms, and tight positioning mechanics to create a dynamic and immersive challenge for players.

A Mother's Dream
Main Story Quest Solo Boss Fight

Designed and implemented the boss encounter featuring Empress Zhou, adapting her combat mechanics from a 5-player dungeon to a challenging solo main story trial. Balanced AI behavior, environmental hazards, and ability timing to create an intense, narrative-driven fight that serves as a key climax in the Ebonscale Reach storyline.

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